Focused information
Glanceable status, navigation and clear feedback, including the physical–digital Mechanical Marvel work.
Wayve / Product Designer portfolio / 27 October 2026
Xiaoyu Wu
Product strategy, interaction and physical–digital experience design.
01 / Practice & running order
A deeper Bentley walkthrough, a digital product from research to launch, and a brief look at what I’m building now.

Discovery, prototypes and driver–passenger coordination.
Open AI Curation Engine ↗
Product strategy, UX/UI and engineering collaboration.
Open the product case ↗
A short look at product definition, interaction and uncertainty.
Continue to ANSOR ↓A 15-minute rehearsal route, including the opening and reflection. We can spend more time on the decisions you would like to explore.
02 / Bentley context
My Bentley work connected emerging AI capabilities with passenger needs, then made the ideas concrete enough to prototype and review.

Glanceable status, navigation and clear feedback, including the physical–digital Mechanical Marvel work.
Content, places and experiences connected to the people and purpose of the journey.
Light, sound, haptics and other sensory layers considered alongside the screen.
03 / Scope & authorship
For Luxury Navigation ADV, I led research, personas and journeys, use cases, screen flows/UI, multisensory behaviour, workshops, prototyping and handoff.
Driver-facing CID and passenger content, plus interaction, movement and lighting concepts for Mechanical Marvel within the wider EXP 15 work.
One engineer for buck testing, Bareways for data/API, the UI team for interface design, and DCA on Mechanical Marvel. I reported to the Creative UX and Product Innovation team manager.
Bentley period: October 2023–June 2025. Programme contributions and specific ADV deliverables are described separately in the case studies.
04 / Discovery
Customer discovery and cross-industry benchmarking informed the wider AI programme. Journey mapping gave that direction a concrete setting.
People, context, needs and the limits of the available evidence.
A specific situation, an actor, a trigger and the response they need.
Screen flows, interaction states and a prototype the team can review.
Feasibility, attention cost, control and what to validate next.
Couple, family and solo journeys connect planning, the in-car experience and what happens after arrival.
Explore the private journey work ↗Research with 40+ participants, beta usability testing and four rounds of iteration shaped the platform.
Explore research and product decisions ↗The walkthrough distinguishes a design hypothesis from an observed finding, and a prototype result from a production outcome.
05 / Multisensory design
I considered what each element should communicate, when it should appear and how the person could control it.



Published EXP 15 and Mechanical Marvel imagery / Bentley Motors and DCA Design. These illustrate design materials, not ADV test results.
Begin with AI Curation Engine ↗The review
What I led, what I made, and where partners contributed.
How research became use cases, prototypes and a handoff.
Screen hierarchy, interaction states, motion and sensory behaviour.
The methods, observations and limits behind a decision.
What we prioritised, what we left out and why.
How I worked with engineers, UI designers and external partners.
How the intended behaviour was communicated and reviewed.
What the work achieved and what I would change next.
A short closing view / ANSOR
ANSOR explores body-state AI embodied in modular jewellery: helping people understand changes in the context of everyday life. My design focus is how the product fits daily wear, how someone adds context, and when guidance should appear.


A physical form people can live with, across different moments of the day.
Leave room for what a person knows about their experience.
Communicate simply, with agency and control remaining with the person.
Early product development / CEO & Co-Founder, June 2026–present.
Full experience and background ↗